2/17/2023 0 Comments Starcraft 1 tech treeOther facilities may be needed to enable this production, but there's no need for the player to juggle it. Instead, everything can be produced at the central Hatcher/Lair/Hive). There are not separate facilities to produce support, infantry, air, and ground units. Their tech tree also involves evolving certain facilities (the Spire and the Hatchery in particular) rather than expending and creating further liabilities. Units and structures heal themselves over time, which can be a nice break from the Terran's need to constantly sent SCVs to fix the base. The Zerg race is also unique in that it requires considerably less micro-management. Their units tend to be less powerful, but the massive Ultralisks represent a real threat. Despite being limited in expansion by the Creep, they can take over a map very quickly. The Zerg race is perfect for those who like to strike hard and fast, because they can churn out great numbers in a short period of time.
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